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Maps
The list of maps in order of visit.
Special thanks to Freya for help with amplifiers.

I haven't mentioned several insignificant Scrye events, as well as journal notes. But I've marked the places where you find weapons (there are 8, but I'm not sure where you find your first Molotov cocktail), spells (9, I consider Flight a spell), keys, amplifiers (31), mana wells (9) and arcane whorls (8). Scrye events are blue.

CU_01
Introduction.

Manor_FrontGate
You've got the Stone, the revolver and the Scrye spell, you watch your first Scrye event.

Manor_EntranceHall_Intro
This is a cutscene. You talk to a maid.

Manor_WestWing_Hall1
You meet Aaron's ghost.

CU_02
Jeremiah tells you of the strange things going on in the manor.

Manor_EntranceHall
You see Aaron's ghost.

Manor_WestWing
Aaron's ghost tells you a few words, then you see Lizbeth, meet howlers and get an amplifier.

CU_03
Jeremiah tells you of the Standing Stones.

Manor_PatricksRoom
You get Ectoplasm.

Manor_CentralUpper
You talk to a butler, then to a maid, investigate Lizbeth's room and watch her portrait in Scrye Mode.

Manor_EntranceHall_ToKitch
Upstairs you investigate the bedrooms of Joseph and Evaline and watch blood on the sheets in Scrye Mode. Downstairs you find the Servant Key, watch the family portrait in Scrye Mode and see Lizbeth.

Manor_NorthWingLower
You talk to the cook, get the East Wing key and see Lizbeth on your way back.

Manor_EntranceHall_FromKitch
You meet Aaron's ghost in the library and read an thrilling book (Moon Door Notes).

Manor_CentralLower
You watch Evaline's portrait in Scrye Mode.

Manor_EastWingLower
In Lizbeth's room you hear the naughty child in Scrye Mode.

From here you can go either directly to the upper floor, or to the chapel first (when you start the map it is situated to the right). Let's consider the latter variant.

Manor_Chapel
You get an amplifier, the Priest's key, some ether traps and fight ghost monks.

Manor_EastWingLower
Now go to the left corridor and shoot howlers in total darkness. Grab an amplifier avoiding being killed by a chandelier and fight a scarrow. Upstairs you see a picture with horses that changes slightly in Scrye Mode.

Manor_EastWingUpper
You watch one more picture with horses and Keisinger's portrait in Scrye Mode.

Oneiros_Intro
You meet Keisinger and find the Tibetian Cannon.

Manor_EastWingUpper_After
You find the Garden key and escape from scarrows through the fireplace.

Manor_EastWingLower_After

Manor_CentralLower_After

Manor_CentralUpper_After

Manor_NorthWingUpper
You catch Aaron's ghost in an ether trap, take an amplifier, get Dispel and go down in a kitchen lift.

Manor_NorthWingLower_After
You get an amplifier and Molotov Cocktail in the flooded cellar.

Manor_Gardens
Gardeners tell you of Lizbeth and Bethany.

Grounds_Mausoleum_Approach
You see Lizbeth.

Grounds_Mausoleum_Entrance
You get an amplifier and Invoke.

Grounds_Mausoleum_Tunnels
You fight skeletons.

Grounds_Mausoleum_Entrance
You escape through a secret tunnel.

Grounds_OldCemetery
You get a arcane whorl by jumping on tombstones and crosses.

Monastery_Present_Cove
This one is really long. You fight Trsanti, get the Tower key, in the Tower you find the chest key and the golden medallion, then you get a shotgun, after that you take the trapdoor key from the chest.

Monastery_Present_Tunnels
Using noclip mode you can read a note left by one of the programmers.

Monastery_Present_Entrance
You watch two monks at the door in Scrye Mode, then find a mana well in the tower and see two more monks in Scrye Mode.

Monastery_Present_InnerSanctum
You see a monk in Scrye Mode, take an amplifier, meet Lizbeth who starts throwing stones at you, watch a howler attacking a monk in Scrye Mode; on the upper floor you see three monks in Scrye Mode, grab an amplifier and find dynamite.

Monastery_Present_Entrance
You explode the stone floor and get into the catacombs.

Catacombs_Entrance
You watch a monk in Scrye Mode, use Scrye to walk on the rotten ceiling of the flooded room, get an amplifier and watch a bloody warning in Scrye Mode in one of the rooms.

Catacombs_SaintsHall
Go downstairs.

Monastery_Present_InnerSanctum
You see a monk in Scrye Mode, fight several dozens of howlers (until you realize that you've got into an infinite loop and the only way out is to run forward :D), find Time Incantation and the Silver Key.

Catacombs_SaintsHall
Now you go forward and fight a dozen of skeletons.

Catacombs_Exit
You watch the Abbot in Scrye Mode, half move the slab that leads to the time portal and then use Scrye to avoid stepping on the stones that activate arrows.

Catacombs_WindChamber
You fight skeletons in a dark maze, gradually lighting it.

Monastery_Present_InnerSanctum
You see a monk pushing a hidden button in Scrye Mode, find the mercury flask and the Monastery key.

Catacombs_WindChamber
You see Lizbeth.

Catacombs_Exit
You move the slab that leads to the time portal.

Monastery_Present_Church
You see plenty of monks in Scrye Mode, use the ingredients and leap to Past.

Monastery_Past_Exterior
You see a monk jumping to precipice in Scrye Mode.

Monastery_Past_Interior

Monastery_Past_LivingQuarters
You find a mana well (in a secret niche under water) and an amplifier (downstairs).

Monastery_Past_Interior
You get an arcane whorl.

Monastery_Past_Exterior
You get the Abbot key.

Monastery_Past_Interior
You use the Abbot's key to get the Golden key, then climb the roofs for an amplifier and finally jump into a window.

Monastery_Past_Church
You get the Scythe and destroy the monastery.

Monastery_Present_Church

Catacombs_Exit_After

Catacombs_LowerLevel
You find an amplifier in a secret niche at the stairs, in the hall with lots of rats rush through the corridor half-blocked with stones.

Catacombs_WellRoom
You solve the puzzle with the well in the tower and get an amplifier and a mana well. Beware of howlers.

Catacombs_LowerLevel
Now you go to another corridor and meet Lizbeth.

Catacombs_Cisterns
You get an amplifier, an arcane whorl and much more.

Catacombs_Tunnels
You fight howlers in a maze while the bars seem to go up and down randomly. Behind one of the bars at the beginning of the level there is an amplifier.

Catacombs_LairOfLizbeth
You fight some skeletons and howlers.

CU_05
You see the corpse of Mrs. Covenant.

Catacombs_LairOfLizbethPostCU
You kill Lizbeth, get Haste and an amplifier.

CU_06
You carry Lizbeth's head to the cliff.

Catacombs_Cliffs
You use Haste to jump the cliffs.

Monastery_Present_Cove
Your Lizbeth quest is over.

Manor_Gardens_night
You witness Trsanti killing a gardener, get the kitchen key, dive into the pond for an amplifier, fight plants in Bethany's playhouse and get a mana well.

Manor_NorthWingLower_night
You avoid flying knives and grab an amplifier, then talk to a gardener.

From here you can go either directly to the upper floor, or outside first (it's the door the gardener opens). Let's consider the latter variant.

Manor_TowerRun_night
You get an amplifier and other useful things.

Manor_NorthWingLower_night

Manor_NorthWingUpper_night
In one of the rooms you hear a woman sobbing in Scrye Mode.

Manor_EastWingLower_night
A butler tells you of Ambrose.

Manor_EastWingUpper_night
The butler continues his story, you investigate Ambrose's room.

Manor_EastWingLower_night

You find yourself in another part of the map. You can go through the door in front of you to return to Upper East Wing. Next to the Oneiros landscape there is a secret corridor that leads to a locked room.

Return to Lower East Wing. Here you can make a detour and visit the chapel (Manor_Chapel_night) to take the note called "Priest's Confessional" and the amplifier (if you haven't taken it before).

Manor_CentralLower_night
You hear Ambrose killing his father in Scrye Mode.

Manor_EntranceHall_Night

Manor_FrontGate_night
A gardener tells you of the Standing Stones.

grounds_dock_night
You save a flock of sheep from a pack of howlers.

StandingStones_FirstVisit
You get Shield.

grounds_dock_night

Manor_FrontGate_night
A gardener tells you of Sedgewick, the lighthouse keeper.

Grounds_Lighthouse

CU_09
You talk to Sedgewick and get the sea chest key.

Grounds_Lighthouse
You get the lighthouse gate key.

PiratesCove_Exterior

PiratesCove_Pier
Go up the spiral stairs, when using noclipping mode you can find two notes that do not refer to the game. Then you get a mana well. Using Scrye, you find an area with an amplifier.

PiratesCove_Pool
You find an amplifier in the room with a cannon.

PiratesCove_Barracks
Explode the boxes with TNT, pull different triggers, and you'll find secret areas, such as the lair of Ambrose's girlfriend Shanta Mular, a chest with an amplifier and a room with a mana well.

PiratesCove_TreasureRoom
You survive an explosion, run away from Ambrose, get Skull Storm, which exposes you to a gas attack.

Manor_FrontGate_Night_Return

Manor_EntranceHall_night_ReturnfromCove
You talk to a fat maid.

Manor_WestWing_Night

CU_04
Ambrose beheads Jeremiah and takes your Stone.

Manor_GreatHall_night
You rob Ambrose of the Stone, kill him and get attacked by the Ghelziabahr hound.

CU_10
A flashback to 871 B.C., the King is being buried at the Standing Stones.

Manor_CentralUpper_storm
You talk to a butler, see Aaron's ghost and fight his doomfliers.

Manor_EntranceHall_Storm
You get into Jeremiah's bedroom, take the study key and overhear a conversation between Aaron and Jeremiah in Scrye Mode.

Manor_CentralUpper_storm
You get into the study, take the Widow's Watch key and witness Aaron's transformation to revenant form.

Manor_NorthWingUpper_storm

Manor_WidowsWatch_storm
You get onto the roof in a magic stream, jump down to the garden to get an amplifier, climb back, grab the lightning rod and get Lightning.

Manor_GreatHall_Storm
You get an amplifier by jumping on boxes.

Manor_TowerRun_storm
You get into the tower through the window, fight Sil Liths and get an amplifier.

Oneiros_Amphitheater
You jump the bricks carefully to get an amplifier and then leap to the blue portal.

Oneiros_City1
You get an amplifier due to a stream, see a portal in Scrye Mode, get the Energy key and return through another portal.

Oneiros_Amphitheater
You use the Energy key.

Oneiros_City2
You dispel a magic obstacle, get attacked by several scarrows, grab an amplifier lying on invisible support and make an annoying journey through disappearing bricks to reach the portal.

Oneiros_RetreatExterior

Oneiros_RetreatBath
You find the sextant and use it to rise the water level.

Oneiros_RetreatSecondFloor
You dispel a magic obstacle, fight the Hound, gain a mana well, solve the puzzle with the boiler and get the Energy key.

Oneiros_RetreatStudio
You go through an unusual teleportation.

Oneiros_Oracle
You dive into a bloody well, find an ancient artifact, tear the heart out of the statue in Scrye Mode, swim to the upper floor, get an amplifier behind the red waterfall, swim upper, fight veragos, use human heart to go down, take an arcane whorl and jump into the portal.

Oneiros_RetreatStudio
You place the artifact in the proper room (top right) and get Flight.

Oneiros_RetreatExterior
You fly to the portal over the destroyed bridge.

Oneiros_HowlingWell
You get an arcane whorl in the magic field and fly to the portal.

Oneiros_ZigguratLower
You meet Keisinger and when he disappears start your journey upstairs.

CU_11
You talk to Keisinger.

Oneiros_ZigguratUpper
You defend yourself from Keisinger.

Oneiros_ZigguratInterior
Your final fight with Keisinger.

CU_12
You get a mana well from the Sil Lith.

Manor_TowerRun_storm

Manor_CentralLower_storm
Aaron starts disturbing you.

Manor_CentralUpper_PostOneiros

Manor_NorthWingUpper_PostOneiros
You talk to a butler and get the workroom key.

Manor_InnerCourtyard_Storm
You push a statue off the roof to break the cellar door and get some useful things, such as an arcane whorl. Then you get into Aaron's studio through the window, grab a mana well and Bethany's gate key.

Manor_Gardens_storm

Grounds_Cottage
You see Bethany in Scrye Mode, explode the floor, take Aaron's jaw and Aaron's room key, fight dozens of howlers and get an amplifier.

Manor_Gardens_storm

Manor_NorthWingLower_storm
Aaron appears again.

Manor_NorthWingUpper_PostOneiros
You get Bethany's room key in Aaron's room and survive a magic hurricane.

Manor_CentralUpper_PostOneiros
In Bethany's room you hear jemaas drums in Scrye Mode, see Bethany and fight a drinen.

Manor_Crypt
You kill Aaron.

EternalAutumn_Transition
This is a cutscene. You see Eternal Autumn in a nightmare.

EternalAutumn_Ravines_Forest
You see Bethany, get a speargun and watch a drinen in Scrye Mode.
To get the amplifier at the waterfall, go forward until you see the hollow log and jump into the river, don't forget about Flight.

EternalAutumn_Ravines_Chieftain
You get an arcane whorl.

EternalAutumn_Ravines_Airie_Interior
You get the phoenix weapon.

EternalAutumn_Ravines_Chase
First you jump down, then climb higher and higher, shooting cavemen and destroying tombs.

EternalAutumn_Ravines_Bridge

EternalAutumn_Waterfall_Dwellings_Lower
You get an arcane whorl in one of the tombs.

EternalAutumn_Waterfall_Dwellings_Upper

EternalAutumn_Waterfall_Gauntlet

EternalAutumn_FinalFight_Ruins
You get health and other useful things in the ruined towers.

EternalAutumn_FinalFight_Arch
You fly across the river, fight drinen and handmaidens.

EternalAutumn_FinalFight_Arena
You explode secret niches in the walls and get out of the cave.

CU_08
Bethany transforms.

EternalAutumn_FinalFight_ArenaBattle
You kill Bethany, recollect the siblings and teleport to the Standing Stones.

CU_07
You talk to Jeremiah.

StandingStones_KingFight
You kill the Undying King.

CU_13
Epilogue.

 
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